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	<id>https://random.issim.net/index.php?action=history&amp;feed=atom&amp;title=Unmanned</id>
	<title>Unmanned - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://random.issim.net/index.php?action=history&amp;feed=atom&amp;title=Unmanned"/>
	<link rel="alternate" type="text/html" href="https://random.issim.net/index.php?title=Unmanned&amp;action=history"/>
	<updated>2026-08-19T20:18:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://random.issim.net/index.php?title=Unmanned&amp;diff=16&amp;oldid=prev</id>
		<title>Paula at 16:23, 18 October 2025</title>
		<link rel="alternate" type="text/html" href="https://random.issim.net/index.php?title=Unmanned&amp;diff=16&amp;oldid=prev"/>
		<updated>2025-10-18T16:23:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:23, 18 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unmanned&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Unmanned&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal - the only blood you&#039;ll shed is from shaving cuts. But is there collateral damage in this new way of waging war?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Now you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal - the only blood you&#039;ll shed is from shaving cuts. But is there collateral damage in this new way of waging war?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Controls: Mouse&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Controls: Mouse&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Paula</name></author>
	</entry>
	<entry>
		<id>https://random.issim.net/index.php?title=Unmanned&amp;diff=15&amp;oldid=prev</id>
		<title>Paula: Created page with &quot;Unmanned  Now you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal - the only blood you&#039;ll shed is from shaving cuts. But is there collateral damage in this new way of waging war?  Controls: Mouse  Watch trailer Unmanned is a game by Molleindustria.  Words: Jim Munroe  Original Music: Jesse Stiles.  Additional musicians in Fried C...&quot;</title>
		<link rel="alternate" type="text/html" href="https://random.issim.net/index.php?title=Unmanned&amp;diff=15&amp;oldid=prev"/>
		<updated>2025-10-18T16:22:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Unmanned  Now you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal - the only blood you&amp;#039;ll shed is from shaving cuts. But is there collateral damage in this new way of waging war?  Controls: Mouse  Watch trailer Unmanned is a game by Molleindustria.  Words: Jim Munroe  Original Music: Jesse Stiles.  Additional musicians in Fried C...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Unmanned&lt;br /&gt;
&lt;br /&gt;
Now you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal - the only blood you&amp;#039;ll shed is from shaving cuts. But is there collateral damage in this new way of waging war?&lt;br /&gt;
&lt;br /&gt;
Controls: Mouse&lt;br /&gt;
&lt;br /&gt;
Watch trailer&lt;br /&gt;
Unmanned is a game by Molleindustria.&lt;br /&gt;
&lt;br /&gt;
Words: Jim Munroe&lt;br /&gt;
&lt;br /&gt;
Original Music: Jesse Stiles.&lt;br /&gt;
&lt;br /&gt;
Additional musicians in Fried Chicken:&lt;br /&gt;
Electric guitar: John King.&lt;br /&gt;
Cello: Audrey Riley.&lt;br /&gt;
Lyrics: Queen.&lt;br /&gt;
&lt;br /&gt;
Unmanned is licensed under a Creative Commons License. Molleindustria 2012.&lt;br /&gt;
&lt;br /&gt;
https://unmanned.molleindustria.org/#&lt;/div&gt;</summary>
		<author><name>Paula</name></author>
	</entry>
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