{"batchcomplete":"","continue":{"lecontinue":"20251018161501|8","continue":"-||"},"query":{"logevents":[{"logid":18,"ns":0,"title":"FLORS I VIATGES","pageid":15,"logpage":15,"revid":32,"params":{},"type":"create","action":"create","user":"Paula","timestamp":"2025-10-28T13:11:08Z","comment":"Created page with \"CABO SAN ROQUE  La guerra i el seu record traum\u00e0tic tanca la trilogia d\u2019instal\u00b7lacions immersives que cabosanroque ha dedicat a escriptors catalans. Ara la inspiraci\u00f3 \u00e9s Merc\u00e8 Rodoreda.  Amb Flors i viatges, cabosanroque tanca la seva trilogia d\u2019instal\u00b7lacions immersives dedicades a la interpretaci\u00f3 lliure de l\u2019obra d\u2019escriptors catalans per abordar temes universals. Ara han creat un bosc fant\u00e0stic a partir de les obres Viatges i flors de Merc\u00e8 Rodoreda,...\""},{"logid":17,"ns":0,"title":"PARADOXA CUBE","pageid":14,"logpage":14,"revid":30,"params":{},"type":"create","action":"create","user":"Paula","timestamp":"2025-10-28T13:08:48Z","comment":"Created page with \"We designed a purely immersive experience for the ISE, the biggest audio-visual fair in Europe, which took place in Barcelona between 10th and 13th May 2022. A cube of large LED screens, a structure where visitors were invited on a journey through time leaps and their contradictions.   Upon entering, visitors encountered Paradoxa, a journey through time in the form of a puzzle connecting physics and philosophy to make them reflect on timelines and the future that awaits...\""},{"logid":16,"ns":0,"title":"HYPER IMPRESSIONISM","pageid":13,"logpage":13,"revid":29,"params":{},"type":"create","action":"create","user":"Paula","timestamp":"2025-10-28T13:07:13Z","comment":"Created page with \"The apparently instinctive movement of a group of moving heads illuminates the space in a brilliant and stroboscopic dance, as mechanical animals draw on the surfaces of the architecture, leaving scratching trails of light imprinted, luminous lines that overlap each other create an intricate evanescent, ever-changing painting. The iridescent paintings are generated exclusively by the contact between the lights and the surfaces of the architecture, like phantasmagoric bru...\""},{"logid":15,"ns":0,"title":"AURA","pageid":12,"logpage":12,"revid":28,"params":{},"type":"create","action":"create","user":"Paula","timestamp":"2025-10-28T13:06:00Z","comment":"Created page with \"Aura. Pablo Valbuena, 2023.   Contextual light & sound installation. St Paul's Cathedral, London, UK.\u2028Custom led fixtures, architecture, organ, choir, voices, microphones, control computer.  Aura is a live installation that translates the sounds of the cathedral\u2019s rituals into pulsating light. It listens to the sounds, voices and music generated in each ritual and transforms their frequency spectrum into a spectral aura of light projected at an architectural scale....\""},{"logid":14,"ns":2,"title":"User:Gerandergraun","pageid":0,"logpage":0,"params":{"userid":5},"type":"newusers","action":"create","user":"Gerandergraun","timestamp":"2025-10-20T14:59:07Z","comment":""},{"logid":13,"ns":0,"title":"Calculating Empires","pageid":11,"logpage":11,"revid":19,"params":{},"type":"create","action":"create","user":"Paula","timestamp":"2025-10-18T16:30:52Z","comment":"Created page with \"== [https://calculatingempires.net/ Calculating Empires] ==  === A Genealogy of Technology and Power Since 1500 ===  ==== Kate Crawford and Vladan Joler (2023) ==== How can we understand the operations of technology and power in our era? Our technological systems are increasingly complex, interconnected, automated and opaque. Social institutions, from schools to prisons, are becoming data industries, incorporating pervasive forms of capture and analysis. Even places that...\""},{"logid":12,"ns":0,"title":"Molleindustria","pageid":10,"logpage":10,"revid":17,"params":{},"type":"create","action":"create","user":"Paula","timestamp":"2025-10-18T16:25:10Z","comment":"Created page with \"Mol\u00b7lein\u00b7dus\u00b7tria / m\u00f2l-le ind\u00f9stria /m\u00f2l-le in\u02c8dustrja/:  1. Soft Industry.  2. Soft Factory.  3. A project of reappropriation of video games.  4. A call for the radicalization of popular culture. 5. An independent game developer.  Since 2003 we produced artisanal remedies to the idiocy of mainstream entertainment in the form of short experimental games. Our products range from satirical business simulations (McDonald\u2019s Video game, Oiligarchy) to meditations on...\""},{"logid":11,"ns":0,"title":"Unmanned","pageid":9,"logpage":9,"revid":15,"params":{},"type":"create","action":"create","user":"Paula","timestamp":"2025-10-18T16:22:58Z","comment":"Created page with \"Unmanned  Now you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal - the only blood you'll shed is from shaving cuts. But is there collateral damage in this new way of waging war?  Controls: Mouse  Watch trailer Unmanned is a game by Molleindustria.  Words: Jim Munroe  Original Music: Jesse Stiles.  Additional musicians in Fried C...\""},{"logid":10,"ns":0,"title":"Adam's Passion","pageid":8,"logpage":8,"revid":13,"params":{},"type":"create","action":"create","user":"Paula","timestamp":"2025-10-18T16:19:04Z","comment":"Created page with \"Bob Wilson, director de escena. Arvo P\u00e4rt, compositor. Ambos se definen por una est\u00e9tica aparentemente simple con l\u00edneas rectas y simetr\u00edas perfectas, que reflejan la b\u00fasqueda de lo trascendente (podr\u00edamos decir que beben directamente de este entorno 0 que hemos hablado). Ambas po\u00e9ticas apuestan por la dilataci\u00f3n temporal, el silencio y la pausa. En el caso de Adam\u2019s Passion, el int\u00e9rprete tarda entre 60 y 70 minutos en cruzar el escenario de un extremo al otr...\""},{"logid":9,"ns":0,"title":"Monades","pageid":7,"logpage":7,"revid":12,"params":{},"type":"create","action":"create","user":"Paula","timestamp":"2025-10-18T16:17:19Z","comment":"Created page with \" Sabrina Ratt\u00e9, artista visual y digital, su pr\u00e1ctica abarca la animaci\u00f3n 3D, la fotogrametr\u00eda, la s\u00edntesis de v\u00eddeo anal\u00f3gica, la impresi\u00f3n digital, la escultura y las instalaciones interactivas, conformando ecosistemas interconectados a trav\u00e9s de m\u00faltiples plataformas. Explorando la convergencia entre la tecnolog\u00eda y la biolog\u00eda, as\u00ed como la evoluci\u00f3n especulativa de nuestro entorno, su obra investiga los l\u00edmites porosos entre lo material y lo virtual, a...\""}]}}